When we made Folklore Forest, we could only guess what other people would do with it. Then Tracey Young started filming her nights.
Tracey is a journaler from Tracey Young Creative here in New Zealand. Over a few days in October she posted five short videos of the game: a first look, a flip through her first week, two quiet nights of making with music and no talking, and the night the wood forgot one of her favourite pages. She has kindly let us share them all here.
If you have been wondering what Folklore Forest looks like in somebody else’s hands, this is the best place to start. Watch them in order.
How a night works, in one paragraph
You turn one card from any ordinary deck. The suit tells you where in the wood you walked, and the number tells you what you found there. A face card means you met one of the Folk. The book gives you one question to answer in your own words (three sentences is a whole turn), then tells you what to make on the page. Fifty-two cards, and the book is finished. An Ace is different, and we’ll come to that.
1. Tracey’s first look
Tracey explains the game before she shows a single page. She calls it a game for journalers and storytellers, played with a standard deck of cards, where you “pull a card each so-called night or each page and it just leads you to doing some journaling and some inquiry.” Then she makes a page with the music playing, starting from a blue watercolour background and building it up around her first picture card.
She mentions the price she paid on the day she bought it. Current prices are the ones in our shop.
2. Her first seven nights
This is the one to watch if you want to see lots of pages at once. Tracey doesn’t have a printer, so she started the evening the download arrived, writing her notes straight from the screen and making her own map by hand. (More on playing without a printer further down.)
Then she turns through her week:
- The Standing Water. A still pool in the Deep Woods where someone has placed things on purpose. They keep coming back, so Tracey added their footprints.
- The peddler’s marks. A peddler selling haberdashery leaves marks on the fence that tell other travellers what kind of household this is.
- The Fairy Ring. The Ring moves in this game, so she made hers movable on the page. Later it turns up again beside a standing stone, with a bike she would love to ride again sitting on top.
- The House That Isn’t. Just a worn doorstep between two oaks. Tracey decided the person who lived there let a horse come inside and knitted socks, and she put a sock basket on the page.
At the end she meets her first Folk card, a deer who sometimes lets people pass and sometimes doesn’t. “I get the feeling he wants to move around,” she says, so she started building him a little world of his own.
If you’re about to start your own first week, our guide to your first seven nights pairs well with this video.
3. The child who asks the price
Two minutes, music only. In this entry a child sits on the fence and asks what you would give to keep one thing out of the whole book. The game asks you to look back through what you’ve written, name the entry you’d keep, and then add one small thing to that page to mark it as the kept one.
Tracey’s page grows from a few lines of handwriting into a spread with the child sitting on a mushroom. It’s a nice one to watch if you want to see one night from start to finish without any commentary.
4. Night 10: something growing in a well-tended field
Another quiet one, just under three minutes. Tracey writes, then builds the page in watercolour and paper, layer by layer, with a pink flower shape at the centre. In her notes for the video she says it is very hard to stop, “so brace yourself.”
This is the part of the game we find hardest to describe on a product page. The book gives everyone the same prompt. What comes out on the page is completely different from one person to the next.
5. Night 11: the wood forgets a page
This is the rule people ask us about most, so we were really pleased Tracey filmed it.
Four times a year the wood loses something. When you turn an Ace, you don’t go out that night. You look back through your journal and find the best page you are not holding, and that’s the page the wood takes. Each suit takes it a different way. For the Deep Woods you lay tracing paper or thin tissue over the page, tape it along one edge only, and write on the front that there was something here. The page underneath is fine. You simply don’t read it again this year.
Tracey chose the page she loved most, the one with the movable Fairy Ring, and covered it with tissue paper she wanted to use up. “I can still see what’s underneath if I ever want to,” she says, “but at the same time, I’m playing to the rules of the game.”
She also says something we’ve heard from other players: “I’ve been so surprised at how creative it has been. It’s a great way to use up a whole lot of stuff as well.”
No printer? You can still play
A question we get a lot is some version of “I don’t have a printer. Can I still play?” Tracey’s videos are the clearest answer we have. She started the night the download arrived, with no printer at home.
- Read the book from a screen. The book is something you read, so a tablet, laptop or phone propped next to your journal works. “I just went ahead and started writing my notes from the download that I got straight away,” she says in her first-seven-nights video (from about 1:35).
- Make your own map. Instead of printing ours, she made a map of the wood in her journal by hand and used that.
- Use what’s already on your desk. Tissue paper, scraps, tape, watercolour and cut-outs all turn up in her pages. Old book pages, envelopes and magazine pictures do the same job.
- Print only the bits you really want, later. She mentions printing “a smaller portion” of the artwork. You don’t need to print everything on day one.
If you do want to print the matching papers at some point, our guide to printing junk journal papers at home covers the settings that matter.
What you need to play along
- Any ordinary deck of playing cards.
- A journal, a pen, and whatever paper and bits you have (how to make a journal for a solo game).
- The game itself. Folklore Forest the game has the 60-page book, the Folk plates, the map and thirteen sheets of pieces to cut. You make the pages from paper you already own, so it suits a no-printer start.
- If you’d like the matching papers too, the Folklore Forest Kit adds 36 junk journal papers and nine sheets of ephemera. Every Make instruction in the game names something that’s in the download.
Thank you, Tracey
Watching someone take a game we made and turn it into their own book is one of the best parts of this work. Please visit Tracey’s YouTube channel, subscribe, and leave her a comment on the videos you enjoyed. All five are also on our Watch the Games page, in order, alongside Shannon Green and Laura from The HalFass Crafter.
Helene and Ashley










